Best Mobile Learning Practices Still Needed

Best Mobile Learning Practices Still Needed

Here’s the conclusion that a new mobile learning survey reaches:

“Mobile devices … are not being fully utilized in the design of learning.

Furthermore, mobile learning is not being accounted for in traditional instructional design (ID) processes or training models.”

Some conclusions and observations reached by the four-person research team, taken verbatim from the 50-page report, available as a PDF download from

>> There is a need for resources that educate designers on all of the considerations in presenting learning on mobile platform, and consideration of much more than just the variety of screen sizes and touch interactivity.

>> Best practices within the context of following a design process, ID model, or learning theory must be identified.

>> While some of the education and training community feel that a new process/model could improve their abilities, there will most likely be an equally large number of people that will always feel restricted or limited by following a new process or model.

>> There are an increasing number of design implications as well as hardware expansion capability differences between smartphones and tablets. It may not be possible to address all of the attributes of both tablets and smartphones without encountering a substantial amount of distinct differences that may require exponentially complex considerations for each device type and form factor.

The researchers believe that knowledge gaps and missed opportunities have led to the following outcomes as they apply to mobile learning and mobile learning design:

1) “Many designers and developers converting existing e-learning courses by only resizing them to account for the smaller screen and interface differences.”

2) “There is no consideration for optimizing the learning experience by leveraging the capabilities of the mobile device or by utilizing alternative approaches.”

Authors of the report were Peter Berking, Marcus Birtwhistle, Dr. Shane Gallagher and Jason Haag.

—Source: Advanced Distributed Learning Co-Lab,

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