Call of Duty, Crazy Taxi, Guitar Hero. Some would say games have been training us for decades. Garnter reports that 50% of companies will deploy gamification at work by 2015, and Markets & Markets claims it will reach $5.5 billion by 2018. ASTD’s newly released “Playing to Win: Gamification” study reveals only one in four members are using gamificiation for learning. And, 37% rate gamification as highly effective. Access the complete report at:www.astd.org .
Interested in Gamification in Learning? Download the Gamificaiton issue of Elearning! Magazine Oct/No at: http://elmezine.epubxp.com/i/201066