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The serious game Pacific, designed by Gamelearn, was recognized with a gold medal in the 2016 International Serious Play Awards. The award recognizes projects that promote participation and multiply learning opportunities in both the education and corporate training sectors.

Pacific is in video game format and is designed for the development of leadership skills. It was launched with the aim of becoming a practical manual on how to run and manage high-performing teams.

Pacific turns leadership into a survival adventure to develop management skills such as:

-Defining roles, responsibilities and objectives

-Analyzing the needs of the team, improving processes and increasing motivation

-Resolving conflicts within the team

-Improving communication for the delegation of tasks

-Encouraging teamwork and performance orientation

Developed in 3D animation and HTML5 language to be adaptable to a variety of devices, Pacific is available in eight languages and requires only an internet connection.

—Learn more: https://game-learn.com/

 

Published in New Products

 

Trainers can incorporate marketing concepts in learning.

By Emma King, INXPO

Marketers have been leading the way for many years, delivering a simple yet attractive message in short snippets or segments, like TV advertising slots or social media. When training employees in a virtual learning environment, often the goals are very similar to that of a marketer’s, the strategy needs to grab the viewers’ attention and help them retain information. Luckily for trainers, marketers have already shown us many different tried and true best practices to apply to virtual learning.

Target your demographic. Marketers work to place their TV show on a channel that fits their ideal target audience. “Top Chef” wouldn’t air on MTV, and “The Deadliest Catch” would never air on E!. Applying this same concept, trainers should segment their content into different channels based on the learning profile, or demographic, of the specific user. Therefore, learning content that is relevant to the user is easily separated, ensuring that the learning topics are better focused to the user. Content should also be delivered wherever employees are with the option to choose to tune in from their phone, tablet or laptop.

Create an “Aha” moment in a short period of time. Successful marketing accommodates shorter attention spans and capitalizes on getting a message across in a short period of time while still making an impact. Successful learning must run off of the same concept. Effective trainers should be creating bite size chunks of content that are easier to absorb and retain within a minimum investment in time. 

Run a social media stream in parallel to content. Live tweeting during TV shows has become an increasingly popular way viewers engage with programming. Marketers know this helps drive activity with their audience. Having a strong presence on social media helps create a conversation around their messaging. When applicable to external audiences adding a social media stream can give learners a platform to share what they have learned and help people to stay engaged. Social streams continue the conversation and bring empowerment to the learners though interacting with thought leaders on the subject.

Give an easy reference. QR Codes, such as the one on the left, can often be found on the packaging of products that consumers purchase. The codes are often used to easily drive traffic to How to Guides & Instructional Videos. Marketers recognize that once the attention of their audience has been captured, they need to feel empowered to be satisfied with the purchase. For trainers, this applies to providing learners with a simple cheat sheet handout summarizing the key concepts they learned. The cheat sheet should be able to be downloaded anytime, anyplace, anywhere, in formats that meet the always-on culture we live in today.

Next time you tune into your favorite prime time show, watch the messaging; take note of how simply they incorporate music, catchphrases and interesting stories to capture your interest in the moment. Then, think how you can apply this concept when delivering your training program.

 

-Learn more:  http://elmezine.epubxp.com/t/185271-elearning-august-september/13

 

Published in Ideas

 

Teachers can now take their students on virtual reality field trips through Google’s new Expeditions educational virtual reality app. The app works with Google Cardboard, the company’s virtual reality viewer. With more than 200 expeditions to choose from, students can experience historical landmarks, diving underwater with sharks, visits to outer space and more. Teachers act as guides using curated descriptions, talking points and questions for students to get the most out of each experience.

A higher-end version with premade viewers, a teacher device and more is available for those who have a larger budget for their classrooms.

—Learn More: https://vr.google.com/cardboard/apps/

 

Published in New Products

The U.S. Department of Education is looking to increase regulations for distance educations programs offered by colleges and universities. Under the new regulations, online education providers would need to receive authorization from each state where students live in order to obtain federal financial aid. For example, students living in California applying for financial aid in order to attend an online Arizona-based school would need state authorization from California. A blanket state authorization is all that would be required under the new regulations — not the approval of each individual course or program. The other main component of the plan includes that each institute document each state’s process regarding complaints. The proposed regulations come on the heels of many complaints against distance education programs.

—Learn more: http://bit.ly/2aq49wB

Published in Latest News

 

Docebo released its newest platform with Coach and Share modules that capture informal and social learning, designed to increase performance, employee engagement and retention, and to drive business results. Docebo’s latest release features its new Coach and Share modules as part of its approach to

integrating informal and formal learning, building on its trusted and effective LMS.

The platform offers many intuitive features:

Docebo Learn: An easy to use Learning Management System (LMS) to organize, track and distribute online courses for formal learning (supports multiple formats including xAPI, SCORM and AICC).

Docebo Coach: Employees can ask questions and get answers from subject matter experts within their organizations by offering informal learning that gives them the power to get the information they need, when they need it.

Docebo Share: Users can capture user-generated knowledge from the experts in their organizations, validate it through peer review and share it across teams, all while building a culture that rewards top performers.

Docebo’s approach tackles business challenges such as resolving the problem of lost or hidden workplace knowledge, helping busy internal experts coach other employees, and deliver learning to any employee at any time the way they learn best.

—More info: www.docebo.com

 

Published in New Products

Expertus continues to build on its reputation with the release of the latest ExpertusONE learning management system (LMS). The LMS is an enterprise-class system to make learning self-service and accessible to learners where they want to learn. Expertus offers leading mobile, embeddable widgets, a Salesforce app, REST API integrations and an intuitive Groups-based user experience — which deliver targeted information to the learner and lead to an overall lift in learning adoption and productivity.

—More info: www.expertus.com

Published in New Products

 

A new version of Nitroworld, the Nitrospark’s 3D learning simulation software is available for 3D virtual worlds, simulations and learning programs to be made available across all modern devices.

Nitroworld now simply runs in the browser meaning that Nitrospark’s learning programs can be easily accessed on all desktop computers and many modern iOS and Android devices. Nitroworld has full support for WebGL browsers, the emerging industry-standard technology behind Web-based 3D graphics. Other new features in this release of Nitroworld include a greater and easier ability to edit content without a high level of knowledge of 3D software.

—Learn more: www.nitrospark.com

 

Published in New Products

Riptide’s Learning Division added WayPoints to its html5 courseware arsenal. In addition to the Elements courseware, that delivers highly interactive e-learning to any device and in any language, Elements released an innovative new courseware product, Waypoints. Elements WayPoints provides an in-line training experience that can work for any web-based software. The major portion of WayPoints courseware involves a unique learning experience in-line with the product and it provides simulations through guided workflows that have the learner directly interfacing with the software. Using xAPI, Waypoints also provides competency based assessments and training activity data.

In only a couple of months Waypoints has seen a measurable amount of success in large enterprise business and for military training systems. Two major corporations, a legal research, technology, and human expertise platform; and a company that provides services to the global airline industry, both multi-billion dollar in revenue, are able to prove software usage competencies with Waypoints. Both companies are using multiple services from the Elements platform. The airline service company is using the entire LMS platform, while the technology and human expertise platform is using a collection of micro-services and Riptide Elements is integrating into their proprietary LMS.

To complement the Waypoints product, Riptide is adding an authoring feature to allow training workflows to be created directly by the end user very rapidly. This authoring component makes Waypoints accessible to non-technical authors allowing them to create their own workflows. In addition, the author can create different types of overlays from popovers, transitions, to modals.

—Learn More: http://learning.riptidesoftware.com/products/
Published in New Products

Celebrating 11 years of success, The Best of Elearning! Awards recognizes best-in-class solutions for learning and workplace technology products and services across 27 categories.

Executives leveraging learning and workplace technologies, including readers, practitioners, and community members from both the private and public sectors, are invited to cast their vote for the Best of Elearning! Awards until September 1, 2016.

All of the nominations are placed by users in an open format. Unlike other awards events, there is no fee to nominate a solutions provider. The only requirement is that the nominations be made by users of learning and workplace technologies.  Winners of selected categories will be revealed in the fall and in Elearning! Magazine’s December 2016 “Best of Elearning!” issue.

“Every year our industry evolves.  In a recent survey, more than 85 percent of respondents have personally recommended an e-learning solution to a peer over the last 12 months,” says Catherine Upton, CEO and Group Publisher, Elearning! Magazine. “Award recognition clearly impacts the decision-making process and our Best of Elearning! program formalizes this process by publishing the recommendations of actual users.”

Since 2004, the Best of Elearning! and Elearning! Media Group have honored more than 300 products and services nominated by more than 25,000 executives. In 2017, the Best of Elearning! honorees will be showcased at a celebration of excellence.

—Learn More: http://www.2elearning.com/awards/best-of-elearning-awards

Published in Top Stories

 

Missed the summer's show schedule? Well, our editors made sure you don't miss out on the new and the next in learning technology.

In a recent study, 2 out of 3 learning leaders have experienced virtual reality and 62% believe Virtual Reality for Learning is here to stay. A look at the trade show floors still show a surprising low number of VR vendors. But, three stood out to us.


If your are sourcing a partner to create the virtual experience Manzalab showcased a game-like simulated environment. With a nod of the head, you can select (click) and travel down a path. The other end of the spectrum is SilVR Thread founded by Hollywood cinematographers. Their virtual experience simulates the operating room, skiing down a slope with all the twists and turns you would expect in real life. Last, was a surprise at Litmos by Callidus Cloud, who hosted a Virtual Reality experience on their LMS. Yes,  LMSs can host VR for learning, ask Litmos.

Some cool stuff is affordable. 

TruScribe, creators of animation by drawing, opens its library of images for a low $50/year to any e-learning developer or instructional designer. Of course, custom images are quoted separately.

Snappico by Epignosis offers an affordable authoring tool for the undesigner. No need to know HTML, etc. The easy-to-use tool is point and click to create e-learning, mobile content and more.

 

Published in New Products
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