State of Digital Transformation

According to McKinsey, marketing is the most likely function to embrace digital transformation…

Winners Circle

Learning! 100

The 2017 Learning! 100

If there is a lesson to be learned from this year’s Learning! 100 honorees, it is that there is… Read more...

Enterprise Learning! Conference 2017 Announces Six…

9th Annual Enterprise Learning! Conference Announces 6 Keynotes and 2 Awards Events at August… Read more...

Enterprise Learning! Conference Call for Papers Open

The 7th Annual Enterprise Learning! Conference is now accepting submissions for the September… Read more...

Best of Elearning!

The 2017 Learning! 100

If there is a lesson to be learned from this year’s Learning! 100 honorees, it is that there is always room for improvement, that learning organizations cannot stand pat from year to year, no matter… Read more...

The Best of Elearning! 2017 Voting Opens

The Industry’s Exclusive Users Choice Opens for Nominations Elearning! and Government Elearning! magazines, the industry voices of the enterprise learning and workforce technology market, announced… Read more...

99 Solutions Named Best Of Elearning!…

The 2016 “Best of Elearning!” awards honor best-in-class solutions across the learning and technology marketplace. Celebrating their 12th year, these honors are bestowed across 27 different… Read more...


Evernote, a note taking app with more than 200 million users, is shutting down its own cloud-based architecture and will be moving to Google’s Cloud Platform this October. The transition is expected to be completed by the end of 2016. Evernote will also start to use Google’s machine learning APIs to help access it in different ways. The first two areas that will be replaced by Google’s machine learning APIs are its voice recognition for speech-to-text translations; and natural language processing, used to help search for contextual content.

Recently under Google alumnus Chris O’Neill’s new leadership, Evernote has seen a number of new backers and has altered its revenue structure with more expensive pricing plans. The eight-year-old start up is also scaling back some of its unprofitable operations as it restructures for healthy growth.  


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TechCrunch’s Disrupt SF takes place September 12-14 and a number of new technologies are being introduced for the first time. This is the second part of Elearning! Magazine’s special three-part series covering product introductions at the event in San Francisco.  Read Parts 1 and 2.

Spincle is bringing the capability to capture and stream virtual reality content through mobile devices. Launched at TechCrunch SF’s Startup Battlefield, on the surface, it appears to be a social panorama app but it is more than that in it is launching a pair of formats that can be used to capture imagery with an iPhone camera. Spincle uses a photo/video amalgam that turns certain aspects of the panorama into a video and keeps the rest a static image based on how you capture the scene, allowing users to focus on certain areas and the viewer a clear target of the subject matter. The files are exported as .mp4 files but the company says that these 4K photo/video files are 20 times smaller than normal video files due to the company’s formatting techniques meaning they’re easier to share on social media and will actually loop like gifs on Facebook.

Giftbit, a company that operates a digital gift card marketplace for online retailers, launched a new product at TechCrunch Disrupt SF that allows merchants the ability to create their own custom currency — meaning gift cards, promo codes and refund credits — without having to build their own, internal systems. The service drops into the checkout flow on the retailer’s website and allows administrators the capability to create promotion codes instantly. Giftbit is an alternative option to hard gift cards that historically worked more closely with brick-and-mortar stores.

Giftbit can power promotional codes, refund credits the customer service team needs to issue or even sales of the company’s own digital gift cards on its site. Stores also have the option to customize everything with their own logo and branding, access analytics, and will soon be able to integrate with Salesforce and other business tools. 


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TechCrunch’s Disrupt SF takes place September 12-14 and a number of new technologies are being introduced for the first time. This is the second part of Elearning! Magazine’s special three-part series covering product introductions at the event in San Francisco.  Read Part 1 here.

ProductBoard is introducing a service for digital product managers that helps them better organize user research and determine which features deserve priority. The product management platform is already being used by more than 100 paying customers during its beta period to establish their product plans and collaborate with engineering teams on their upcoming feature releases. It was introduced publicly at Disrupt SF.

Product managers often gather information from a variety of channels when determining what to build next, but they often don’t have a cohesive way to organize it. ProductBoard was created to tackle this problem specifically and offers users tools to organize and aggregate data and prioritize the list of features that need to be built.

The service works with third-party systems where product feedback is initially collected, such as Zendesk, Intercom and others. A Chrome extension is also available for grabbing information from the internet and collecting information sent via email.

The platform lets users know who’s asking for the change and what problem it solves. It uses an algorithm that summarizes changes requested and how they’re associated with the larger strategic drivers for the company. Then, project managers can prioritize the data in a hierarchy to determine what actions need to be completed when. A score is also assigned to each task so project managers have assistance in determining how to prioritize each task.

Slides, an online service for creating, viewing and collaborating slideshow presentations was also launched at Disrupt SF. The goal of Slides is to bring together all of the elements in current presentation management services, such as PowerPoint and SlideShare, into one updated and seamless experience.

The platform is flexible in that people can watch presentations in real time while on conference calls and mobile devices rather than only being accessible in one room. The sleek design and easy-to-use interface with pre-existing templates makes it easy for companies to import their own content during the creation experience.

The company is working on adding a limited comment section. 


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TechCrunch’s Disrupt SF takes place September 12-14 and a number of new technologies are being introduced for the first time. Elearning! Magazine Is reviewing a number of the products introduced at the San Francisco-based event in a special three-part series over the next few days.

Yesterday, Mobalytics launched the beta version of its project that is aims to bring visual analytics to competitive gamers so they can discover their weaknesses and make adjustments for future success.

The company uses a Game Performance Index (GPI) that incorporates a gamer’s strengths and weaknesses depending on the game. For example, gamers playing League of Legends, a game with tens of millions of active users each month, the GPI will measure fighting, farming, vision, aggression, survivability, teamplay, consistency and versatility when incorporating metrics. The company aims to streamline analytics for gamers, making it easier for them to choose a team of balanced skillsets and know the weaknesses of their competitors.

Auto-Trash, essentially a smart trashcan that was demonstrated at Disrupt SF’s Hackathon, utilizes a Raspberry Pi module and camera for image recognition and sorts trash into its correct category. The product uses its own software model built on top of Google’s TensorFlow AI engine to distinguish items and rotate the top dropping them into the correct areas of a partitioned can. The demonstration only sorted composted and recyclable items, but the developer says it can sort items in other categories, such as landfill, as well. The device uses machine learning to get smarter over time. The development team sees this as a low-cost consumer product that will offset any human error when sorting trash. 


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Ytel, a cloud communications company is partnering with Zoho CRM. Text messaging functionality through a native integration with message360° is now available to Zoho customers due to the partnership. A Ytel solution, message360° is a Cloud Communications API that integrates Voice, Text, Email, and Direct Mail functionality into any web-based application.

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Teachers can now take their students on virtual reality field trips through Google’s new Expeditions educational virtual reality app. The app works with Google Cardboard, the company’s virtual reality viewer. With more than 200 expeditions to choose from, students can experience historical landmarks, diving underwater with sharks, visits to outer space and more. Teachers act as guides using curated descriptions, talking points and questions for students to get the most out of each experience.

A higher-end version with premade viewers, a teacher device and more is available for those who have a larger budget for their classrooms.

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A new version of Nitroworld, the Nitrospark’s 3D learning simulation software is available for 3D virtual worlds, simulations and learning programs to be made available across all modern devices.

Nitroworld now simply runs in the browser meaning that Nitrospark’s learning programs can be easily accessed on all desktop computers and many modern iOS and Android devices. Nitroworld has full support for WebGL browsers, the emerging industry-standard technology behind Web-based 3D graphics. Other new features in this release of Nitroworld include a greater and easier ability to edit content without a high level of knowledge of 3D software.

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Riptide’s Learning Division added WayPoints to its html5 courseware arsenal. In addition to the Elements courseware, that delivers highly interactive e-learning to any device and in any language, Elements released an innovative new courseware product, Waypoints. Elements WayPoints provides an in-line training experience that can work for any web-based software. The major portion of WayPoints courseware involves a unique learning experience in-line with the product and it provides simulations through guided workflows that have the learner directly interfacing with the software. Using xAPI, Waypoints also provides competency based assessments and training activity data.

In only a couple of months Waypoints has seen a measurable amount of success in large enterprise business and for military training systems. Two major corporations, a legal research, technology, and human expertise platform; and a company that provides services to the global airline industry, both multi-billion dollar in revenue, are able to prove software usage competencies with Waypoints. Both companies are using multiple services from the Elements platform. The airline service company is using the entire LMS platform, while the technology and human expertise platform is using a collection of micro-services and Riptide Elements is integrating into their proprietary LMS.

To complement the Waypoints product, Riptide is adding an authoring feature to allow training workflows to be created directly by the end user very rapidly. This authoring component makes Waypoints accessible to non-technical authors allowing them to create their own workflows. In addition, the author can create different types of overlays from popovers, transitions, to modals.

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Celebrating 11 years of success, The Best of Elearning! Awards recognizes best-in-class solutions for learning and workplace technology products and services across 27 categories.

Executives leveraging learning and workplace technologies, including readers, practitioners, and community members from both the private and public sectors, are invited to cast their vote for the Best of Elearning! Awards until September 1, 2016.

All of the nominations are placed by users in an open format. Unlike other awards events, there is no fee to nominate a solutions provider. The only requirement is that the nominations be made by users of learning and workplace technologies.  Winners of selected categories will be revealed in the fall and in Elearning! Magazine’s December 2016 “Best of Elearning!” issue.

“Every year our industry evolves.  In a recent survey, more than 85 percent of respondents have personally recommended an e-learning solution to a peer over the last 12 months,” says Catherine Upton, CEO and Group Publisher, Elearning! Magazine. “Award recognition clearly impacts the decision-making process and our Best of Elearning! program formalizes this process by publishing the recommendations of actual users.”

Since 2004, the Best of Elearning! and Elearning! Media Group have honored more than 300 products and services nominated by more than 25,000 executives. In 2017, the Best of Elearning! honorees will be showcased at a celebration of excellence.

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Published in Top Stories

The Association for Talent Development hosted more than 10,000 attendees at the premier event in Denver, Colorado.

Taking place May 22-25, 2016, the Association for Talent Development (ATD) brought in 10,200 attendees from 83 countries. More than 400 speakers presented at more than 300 sessions, creating a robust learning experience both on and off the show floor. Emerging developments in virtual reality, microlearning and mobile training solutions were emphasized during the four-day event. Speakers presented on various topics such as what to expect when incorporating gamification into your sales learning programs, the importance of keeping with company culture when implementing learning programs and building successful teams.

Companies continue to strive to attach numbers such as ROIs on their learning and development programs to track progress for themselves and their investors. Other popular topics were training the Millennial workforce, interactive learning and learning at an individual’s own pace.

The 2016 edition of ATD was anchored by three general sessions featuring bestselling author Simon Sinek, Brené Brown, a research professor at the University of Houston Graduate College of Social Work, and Jeremy Gutsche, the CEO of Trend Hunter, a company that is the leading showcase for innovation and The Next Big Thing. These dynamic speakers will share their perspectives on leadership that inspires, courage, and the power of innovation and creativity.

Virtual Reality is next on the horizon for many learners and learning management system companies exhibiting at ATD -are integrating it into their platforms. Manzalab, known for their serious games and for working with companies such as General Electric, developed a budget-friendly virtual reality application. Learning management company Litmos, is working to develop middle-end virtual reality tools and incorporate them into employee learning, compliance and multi-channel initiatives.  SilVR thread was demonstrating their high-end, Hollywood-designed virtual reality lessons at ATD. Learners were immersed in skiing and operating lessons. Virtual reality helps learning because it immerses the learner and activates emotions in the brain, helping students remember what they learn.

Next year, the event will take place May 21-24 at the Georgia World Conference Center in Atlanta. 

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