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Global Corporate E-learning Market Expanding 19%

Global corporate e-learning market is set to grow at a CAGR of close to 19% during the forecast…

Winners Circle

Learning! 100

The 2017 Learning! 100

If there is a lesson to be learned from this year’s Learning! 100 honorees, it is that there is… Read more...

The 2017 Learning! 100

If there is a lesson to be learned from this year’s Learning! 100 honorees, it is that there is… Read more...

Enterprise Learning! Conference 2017 Announces Six…

9th Annual Enterprise Learning! Conference Announces 6 Keynotes and 2 Awards Events at August… Read more...

Best of Elearning!

The 2017 Learning! 100

If there is a lesson to be learned from this year’s Learning! 100 honorees, it is that there is always room for improvement, that learning organizations cannot stand pat from year to year, no matter… Read more...

99 Solutions Named Best Of Elearning!…

The 2016 “Best of Elearning!” awards honor best-in-class solutions across the learning and technology marketplace. Celebrating their 12th year, these honors are bestowed across 27 different… Read more...

The 2017 Learning! 100

If there is a lesson to be learned from this year’s Learning! 100 honorees, it is that there is always room for improvement, that learning organizations cannot stand pat from year to year, no matter… Read more...

MicroTek, provider of training room rentals, virtual training technologies, meeting services and large training roll-outs, released a significant upgrade to its Virtual Training Room, which provides a hybrid learning experience by connecting a live, instructor-led class with remote participants — promoting an equal, interactive learning environment for all learners.

The upgrade includes these enhancements:

>> New breakout room functions. Now, instructors are able to easily place participants into virtual breakout rooms for participation in small group activities.

>> Simplified remote learners connections to the Virtual Training Room platform.

>> New intuitive interface for learners and instructors to use and interact with the system and take advantage of advanced training tools

“Virtual Training Room is a corner-stone of our Next Generation Classroom suite of services and has been very popular with our customers — who have provided valuable insight into how to improve the interface and experience. These upgrades reflect that feedback and enhance the superior learning environment our users expect with Virtual Training Room,” says Ron Tolentino, manager of Technical Services at MicroTek.

 

Published in New Products

TalentQuest, a provider of Cloud-based talent management software, releases a new learning management system (LMS) that features technology obtained from Purple- frame's acquisition. Purpleframe Technologies advances in virtual reality software, interactive educational games and new type of assessments sets TQ LMS apart.

"The acquisition of Purpleframe allows us to really create the next-generation type of learning content that is very interactive, very immersive, using 3-D, using virtual reality and augmented reality."

"The acquisition of Purpleframe allows us to really create the next-generation type of learning content and content that is very interactive, very immersive, using 3-D, using virtual reality and augmented reality, says Kevin Sessions, president of TalentQuest, "We wanted to make sure that with that we had the best way to distribute that content and provide it for our clients, so hence the LMS."

-Learn more: www.talentquest.com 

 

Published in New Products

Try UpsideLMS for 14 days when you self-setup. The trial, with 24x7 technical support and live chat help, enables users to explore the benefits of a SaaS learning management system as a learner, an administrator, or both.

Features to explore in UpsideLMS are: Blended Learning, E-learning, Classroom Training/ Instructor Led Training (ILT) with Batch Management, Assessments, Social Learning & Knowledge Collaboration, and MIS & Reporting.

The trial area has been designed with a hand-holding section called "Quick Links" that enables users to add new users, add new courses under Curriculums (or choose from the precreated ones), and Assign Curriculum to Users in three simple steps.

Setting up the trial area is extremely simple with the user having to enter a domain name of his/ her choice, a password and name. The area can be personalized by uploading a logo of one's choice, selecting a theme from the ready-to-use theme library or customizing further by choosing from UpsideLMS's wide color palette, fonts and layouts.

-Learn more: https://www.upsidelms.com/us/pressrelease/2017/lms-free-trial.asp

 

Published in New Products

Ed Stengel joined Ingenuiti, as client services manager. Ingenuiti delivers e-learning and translations services to global enterprises. Stengel departed Brookwood Media Arts, after 11 years of service as director of e-learning services.

 

Published in People on the Move

Jay Fulcher was named new CEO and chairman at Zenefits. Fulcher was most recently president and CEO at online video technology products and services startup Ooyala. Fulcher brings a combination of vision, operating discipline and leadership experience to Zenefits. His previous experience includes Agile Software Corp., where he served as president and CEO; PeopleSoft (executive vice president); and SAP (vice president).

Last year was a turbulent one for the tech-focused brokerage, which started with founder Parker Conrad resigning as CEO.

 

Published in People on the Move

Brainshark welcomed Der-Mot O'Grady as its new chief financial officer. In his role, O'Grady will be responsible for managing and leading Brainshark's accounting, finance and hu- man resource operations, as well as overseeing Brainshark's relationships with investors, outside counsel and financing institutions.

O'Grady has 30 years of financial experience - including 26 years in CFO roles. Prior to joining Brainshark, O'Grady served as CFO at Xkoto and Convoq, a Web conferencing company.

O'Grady replaces former CFO Mike McEachern, a 16-year Brainshark veteran and founding member of the management team, who has played a key role growing Brainshark.

Published in People on the Move

Amazon is using Alexa to compete against all of the other retailers on the planet and Google Home. Tesla’s A.I. downloads updated geo-intelligence to compete against all the other car brands that don’t update via the Cloud. IBM’s Watson is automating decision analysis that competes with clinics and hospitals not enabled by its cognitive computer. “This is just the beginning of the A.I. Wars,” says James Canton, futurist.

Companies that are using A.I. to compete will shape the future of A.I. There are companies using A.I. for diagnosing disease, deciphering law, designing fashion, writing films, drafting music, reading taxes or figuring out if you’re a terrorist, fraudster or threat. A.I. is everywhere.

You are exposed to A.I. in real-time if you are within sight of video camera, cell phone, driving a car, traveling by transit, in the city, online or offline claims Canton.

“Here’s a forecast—every job a human can do will be augmented by (increased intelligence assets) and possibly replaced by A.I. Companies will use A.I. to outcompete other companies. A.I. augmented humans will outcompete the Naturals—humans not augmented by A.I.,” predicts Canton.

—Source: Institute of Global Futures www.globalfuturist.com

Published in Trends

VR Devices to Hit 110 Million

Virtual reality (VR) is ready to thrive off a swath of new and compelling content choices. ABI Research forecasts total VR device shipments will reach 110 million by 2021. While mobile device-reliant VR ship- ments—such as Samsung Gear VR and Google Daydream—dwarf today’s other VR device types, standalone devices will see a 405% CAGR through 2021, compared to a 42% CAGR for mobile VR.

“Mobile VR built a solid foundation for the overall market over the past few years, but standalone VR devices will even- tually drive it,” says Eric Abbruzzese, Senior Analyst at ABI Research. “However, a trend toward standalone devices is sur- facing, and will continue over the next five years until mobile and standalone VR devices see parity in terms of shipments.”

With an influx of standalone VR devices incoming, a greater range of use cases will be explored. ABI Research anticipates a total market size of $64 billion by 2021 [for gaming.] VR applications in retail and marketing will see a 124% CAGR through 2021. Video, education, and tourism are expected to see significant growth, as well.

—Source: ABI Research http://bit.ly/2l8gE3j

Published in Trends

The global Cloud-based virtual learning market to grow at a CAGR of 25.23% during the period 2016-2020, according to Absolute Reports 2017 study.

Cloud-Based Virtual Learning Platform is an online learning platform that helps learners access a web-based portal instead of traditional face-to-face learning methodologies. Brands serving this sector include Blackboard, SkyTap, WizIQ and others. —Source: http://bit.ly/2lsCqPD

Published in Trends

The global e-learning market is poised to grow at a 7.2% CAGR over the next decade to reach approximately $325 billion by 2025 reports Research & Markets study.

Some of the prominent trends that the market is witnessing include learning through gaming, implementation of I.T. security and Cloud-based solutions, rapid growth in online content & digitization, innovations in wearable technologies for e-learning industry, and learning management systems are switching over to cloud-based systems.

—Source: http://www.researchandmarkets.com/research/qgq5vf/global_elearning

Published in Trends
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