Trends

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V.R. Use Fueled by Gaming

Virtual Reality (V.R.) has been slower to catch on in the U.S. despite the huge investments made by…

Trends

The U.S. market for tablet usage is maturing, and nearly half the population will use such a device at least monthly in 2014, according to new figures from eMarketer. In 2013, 132.2…
Cloud adoption rates are on the rise, echoing predictions throughout the technology and business sectors over the past couple of years. Not only is the presence of cloud hosting increasing, but reveals…
Playing games at work used to be a ticket to getting fired, now gaming is an important part of training delivery, according to recent research from ASTD. In the report, “Playing to…
Two-thirds of U.S. workers say they are now working at least a little more outside of working hours as a result of mobile technology. In seeming contrast to the relationship between…
Industry research recently released by the International Coach Federation (ICF) shows strong links between the age of a person and his or her awareness of, and experiences with, professional coaching. “Professional coaches…
TechNavio’s analysts forecast the global corporate e-learning market to grow at a CAGR of 5.23 percent over the period 2013-2018. One of the key factors contributing to this market growth is the…
Ever wonder how your salary stacks up on average with others in the field? Below are the average salaries for the top 10 learning roles across the country. These salaries…
“After a period of recessionary budget cuts, more than twice the number of global companies are planning to replace their HRIS system than were a year ago,” according to a…
Friday, 23 May 2014 03:34

Falling in Love with Serious Games

Gaming is an important part of training delivery, according to recent research from the American Society for Training & Development (ASTD). In the report, “Playing to Win: Gamification and Serious…
New relationships will be developing between employee and employers over the next five years, claims David Coleman, analyst, Collaborative Shift. Here are just some: >>  Thirty percent to 50 percent…
Friday, 23 May 2014 03:20

Critical Skills for Workforce 2020

According to the Institute for the Future and University of Phoenix Research, “sense-making” will be the top skill needed for entrepreneurs and corporate employees to thrive in the workplace in…
Sunday, 23 February 2014 16:05

Global Learning Market Up 18%

The worldwide market for Mobile Learning products and services reached $5.3 billion, and will reach $12.2 billion by 2017, reports Ambient Research. Across 93 countries analyzed, the rate of growth…
Sunday, 23 February 2014 15:59

Big Data and the Always-On Consumer

The rapid emergence of the everywhere, always-connected consumer places new demands on marketers, according to an eMarketer report, “Key Digital Trends for 2014.” The report raises expectations about the speed…
Sunday, 23 February 2014 15:56

Global Game Changers Named

The Top Game-Changers for Business survey has been released by the Association of Management Consulting Firms. The survey results highlight the eight forces that will affect the business environment signifcantly…
Sunday, 23 February 2014 15:52

Big Demand for Big Data

Strong demand is expected for Big Data training, according to a study by American Management Association. Half of responding organizations plan to train current employees in the needed analytics skills.…
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