Trends

AI in Education to Top $6 Billion

Artificial Intelligence (A.I.) in education market is set to surpass $6 billion by 2024, according…
  • AR Market Growth to Explode

    Trends
    The AR/VR market is valued at $27 billion dollars and expected to reach $209 billion by 2022 according to Statista. While many focus on consumer entertainment and gaming, enterprise, medical and…
  • Learning! 100 Benchmarks Infographic

    Trends
    The 2018 Learning! 100 served 12.97 million learners worldwide including employees, students and customers. Corporate enterprises generated $26.9 billion in annual average revenues and altogether…

Trends

Friday, 07 September 2018 08:05

AI in Education to Top $6 Billion

Artificial Intelligence (A.I.) in education market is set to surpass $6 billion by 2024, according to a new research report by Global Market Insights, Inc. A.I. assists in improving the…
Friday, 07 September 2018 07:58

AR Market Growth to Explode

The AR/VR market is valued at $27 billion dollars and  expected to reach $209 billion by 2022 according to Statista.   While many focus on consumer entertainment and gaming, enterprise, medical…
Friday, 07 September 2018 07:53

Learning! 100 Benchmarks Infographic

The 2018 Learning! 100 served 12.97 million learners worldwide including employees, students and customers.  Corporate enterprises generated $26.9 billion in annual average revenues and altogether account for $1.338 trillion in…
Wednesday, 25 July 2018 23:01

The AR Landscape Infographic

  Augmented Reality has arrived. There are so many possibilities. But what’s working. View this detailed infographic from SPOKE that maps the Applications, Tools, Devices, Inputs and Outputs of AR.…
Sunday, 01 April 2018 23:55

Talent Turnover

  Download summary of study at: http://bit.ly/2yzs6r0
Sunday, 01 April 2018 21:40

Focus: Engagement in the Workplace

Gallup released the State of the Global Workforce Study revealing engagement trends across 115 countries.  Here’s some telling statistics that every manager should know. Source: http://bit.ly/2oMI7XN  http://bit.ly/2yFebB7    http://bit.ly/2tdp6U5
Sunday, 01 April 2018 21:25

Learning & Talent Platforms Buyer Study

The 2018 Learning & Talent Platforms Buyer Study conducted by Elearning! Media Group via an online survey of learning professionals reveals the current trends and purchase plans for 2018. These…
Friday, 10 November 2017 05:14

Three Top HR Tech Trends

Sierra-Cedar released the 20th HR Technology Study this month. Three macro-trends were revealed: 1 Data security and IT risks are hot topics in the news this year. We see that 70%…
Friday, 10 November 2017 05:06

10 Disruptions in the HR Technology Sector

Josh Bersin, principle, Bersin by Deloitte revealed 10 disruptions that will transform the HR technology field. They are: 1 New focus on tools for workforce productivity like mobile and social 2 ERP…
Global corporate e-learning market is set to grow at a CAGR of close to 19% during the forecast period, 2017-2021 according to Technavio. The Americas currently account for $15.59 billion…
Friday, 10 November 2017 01:13

Learning & Talent Platforms Buyer Study

The 2017/2018 Learning & Talent Platforms Buyer Study conducted by Elearning! Media Group via an online survey of learning professionals reveals the current trends and purchase plans for 2018. These…
Wednesday, 06 September 2017 22:41

Global LMS Market Share Revealed

e-Literate’s LMS Market Dynamics Study reveals LMS trends within higher education across four regions around the globe. Major shifts are occurring in higher education purchasing and implementation, as Cloud-based solutions…
Wednesday, 06 September 2017 22:35

Technology Addiction is Real

One in three people (34%) find it difficult to take a break from technology, even when they know they should according to a GFK study. Tech anxiety varies by country;…
Wednesday, 06 September 2017 22:22

State of Digital Transformation

According to McKinsey, marketing is the most likely function to embrace digital transformation within the enterprise. In contrast, only 2% of supply chain members are digitizing. What is the current…
Monday, 19 June 2017 23:18

V.R. Use Fueled by Gaming

Virtual Reality (V.R.) has been slower to catch on in the U.S. despite the huge investments made by Google and Facebook. It is projected that 22.4 million people in the…
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