In Order To Attract Gen-Y/Millennials, Organizations Today Must eE-Examine Their Approach To Learning. BY Jerry Roche
Learning Impact Research: Can Serious Games Measure Up? BY Kathy Heldman and John R. Mattox
Recent Research Shows 50 Percent Of Companies Surveyed Use Games For Some Training. BY Linda K. Galloway
This year’s Learning! 100 winners share common experiences. These honorees have been transforming their learning and talent programs. They started from scratch, enabled new technologies and processes, and ended up being more...
--The Top 100 Learning Organizations from Public and Private Sectors Convene to Celebrate
--Executives Selected 85 Products Across Expanded 25 Categories for Excellence
Just Five Years Ago, Making A Profit From A Learning System Was Unheard-Of. No More. By Jerry roche