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V.R. Use Fueled by Gaming

Virtual Reality (V.R.) has been slower to catch on in the U.S. despite the huge investments made by…


Saturday, 21 December 2013 06:11

Best Mobile Learning Practices Still Needed

Here’s the conclusion that a new mobile learning survey reaches: “Mobile devices … are not being fully utilized in the design of learning.
Thursday, 28 November 2013 01:49

Mobile to Surpass Desktop, Laptop

For the first time this year, time spent on non-voice mobile activities will surpass time spent online on desktop and laptop computers, eMarketer estimates.  U.S. adults will spend 43.6% of their overall…
Thursday, 28 November 2013 01:47

Smartphone Market Consolidating

As growth in Android ownership has slowed and BlackBerry has continued to drop in popularity, Apple has been reaping the benefits, based on eMarketer’s latest forecast of smartphone OS users. From the survey: >> There will be 140…
Thursday, 28 November 2013 01:44

Talent Development Lagging

Global executives are suffering from a crisis of confidence. According to a survey by Harvard Business Publishing, only 32% of the 800+ respondents believe that their organizationshave the right leadership talent and…
Thursday, 28 November 2013 01:38

Gadgets Take Spotlight in 2013

The year’s most significant tech developments: >> Smartphones. HTC’s One, Sony’s Experia Z and the forthcoming Honami will battle Apple’s iPhone for dominance. Google will introduce the Moto X. According to techsters, the recently released iPhone 5c…
Three research studies at a national university found that classes using game-based learning had significantly higher means than those classes that did not use the game. There were no significant…
Thursday, 28 November 2013 00:01

Learners Perform Better With Games

Scientific research shows that organizations using video games to train employees end up with smarter, more motivated workers who learn more and forget less.  Dr. Traci Sitzmann discovered that trainees using video games had an 11…
Wednesday, 27 November 2013 23:54

Video Gaming’s Popularity Grows

Some interesting statistics from the video gaming industry: >> 58% of Americans play video games >> Consumers spent $20.77 billion on video games, hardware and accessories in 2012 >> Purchases…
Saturday, 15 June 2013 08:58

MOOCs on the Rise

The number of Massively Open Online Courses available in 2013 has more than doubled over 2012. Major providers of MOOCs
Saturday, 15 June 2013 08:57

Mobile Intelligence on the Upswing

About one-third of the companies in an Aberdeen Group research project said that they were engaged in either mobile business intelligence
Saturday, 15 June 2013 08:56

The High Cost of Bad Hires

Sixty-nine percent of employers reported that their companies have been adversely affected by a bad hire this year,
Saturday, 15 June 2013 08:55

To BYOD or Not to BYOD?

I.T. departments are beginning to access the mobile devices of corporate employees as an adjunct to business.
Assessments are generally thought of as a method to evaluate the  effectiveness of training or skills development in an existing talent pool. But in a report by the talent measurement…
Many organizations want to utilize the workplace analytics to target talent management and development, but practical obstacles remain. Aberdeen researchers have discovered that data storage is the biggest hurdle for…
Most large companies say that managing a globalized workforce is a top priority. Organizations with a strong informal learning culture that utilize social networking are three times as likely to…
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