Workshop: Games for Training

Games designed for learning represent one of the hottest areas of emerging e-learning technologies. Online gaming and role-playing games took in more than $3 billion in 2007. Major learning management platforms have added simulation or gaming extensions that allow them to launch games and track player results. Educational games and simulations now appear on cell phones, and traditional educational publishers have announced gaming initiatives in higher education and corporate training markets.

To help you understand what makes a learning game effective, Brandon Hall Research is presenting a two-hour workshop, “Evaluating Online Learning Games for Employee Training” on Wednesday, Oct 28.

Cost is $195. To register, visit the Website www.brandon-hall.com/webinars/gamesworkshop.shtml.

Games designed for learning represent one of the hottest areas of emerging e-learning technologies. Online gaming and role-playing games took in more than $3 billion in 2007. Major learning management platforms have added simulation or gaming extensions that allow them to launch games and track player results. Educational games and simulations now appear on cell phones, and traditional educational publishers have announced gaming initiatives in higher education and corporate training markets.

To help you understand what makes a learning game effective, Brandon Hall Research is presenting a two-hour workshop, “Evaluating Online Learning Games for Employee Training” on Wednesday, Oct 28.

Cost is $195. To register, visit the Website www.brandon-hall.com/webinars/gamesworkshop.shtml.

Leave a reply